Statement
- Tony Knox
The pseudo researcher and Mothman...
"My name is Tony Knox and I have been researching the
phenomena of Mothman.
This work is a collection of documentation on the sightings
of the character since 2004. The first time I encountered
the creature was at a wrestling event. Since then I have
set up a website, a Myspace and Youtube all dedicated to
the search for the Mothman, to promote this phenomenon and
enable my investigation with other reports sent to me from
others. The creature has been seen at the pyramids of Egypt
to the derelict Garden Festival site in Liverpool. It is
a rumour that the creature is looking for a place of residence
where he will not be disturbed”. Tony Knox, Researcher
of Mothman, 2007.
 |
Concept and context ...
A live art element has developed in a performance intervention
approach. The character Mothman is an idiosyncratic alter
ego of both researcher and artist. Attired in a brightly
colored costume in the guise of a superhero, with aspirations
of heroic actions, with the creative objective to instigate
the concept of a myth in postmodern society and culture.
Using the website www.mothman.org.uk as a platform to reach
a larger audience, which forms the edifice of my research.
Many of the public and browsers accessing this information
source on the net not realising it is an art project. I
have kept this deadpan to motivate a belief in these abstract
phenomena to the realms of concepts of reality and convention.
 |
Another stage of Mothman is a collaboration with Charles
Nuttall. This was Mothman in the virtual realms of digital
gaming. Mothman and a secondary character of Nuttall (aka
Charles Nuttall, collaborative artist) are shown in the
context of a gaming installation, an arcade machine. This
presented a wrestling game where audiences in the exhibition
could interact and participate in the arcade game and become
in essence Moth Man or Nuttall or the artist Tony Knox or
Charles Nuttall. An interaction of digital technology where
the emulation to become the iconic, so much philosophised
in cultural art and artifacts from the Classics of Greek
texts and representation to the contemporary ideals of comic
books heroes re-contextualised in Blockbuster movies and
gaming to the mass market of consumerism.
Philosophy ...
“The hero is one who kindles a great light in the
world, who sets up blazing
torches in the dark streets of life for men to see by.
”
Felix Adler
American educator and founder of the Ethical Movement
(1851-1933)
“Fly to the light!”
Mothman
Dysfunctional superhero (2007).
Transvoyeur
Legacy
Transvoyeur Legacy is a diverse collection of contemporary
art work from established professional artists to be donated
to the Royal Liverpool University Hospital by the Transvoyeur.
This to impart a ‘Legacy’ to the city and the
hospital prior to the European Capital of Culture 2008.
To be part of the hospital permanent collection on display
for future generations. Conceived and faciliated by Gaynor
Evelyn Sweeney (UK Projects Co-ordinator) and managed by
Tony Knox (Curator).
Title:
Ken Dodd and the Diddy Moth Men.
Media: Screen Print on Canvas.
Date: 2007.
Dimensions: Art 92 cm x 92 c
Knox has taken the iconic of the wrestling hero and superimposed
to the context of the Diddy Men in a portrait of Ken Dodd,
a famous comedian from Liverpool now in his 80s, who has
established an iconic status himself through his extensive
professional comic career. This work is done in a screen
print and the original portrait image of Dodd derived from
a photograph session at the View Two Gallery (Liverpool,
England) in 2006.
Previous
Art to Current Research ...

Jake
the Snake Roberts, a fallen hero from the wrestling arena,
2001.
Tony
Knox's early research in arts and culture was explored on
two levels. Firstly in his own practice to analyse the theme
of the hero in postmodern society, arts, and culture. A
series of photographs and digital shorts were produced of
the wrestling heroes of old. These were photographic portraits
and the wrestler removed from the context of the wrestling
ring, but still in the idiosyncratic characters. This artwork
was exhibited at several international art festivals from
1999 - 2002.

Earlier
workshops programme on creating heros and alter egos.
During
the same period, Knox adapted the concept to one of erudition
in workshops of outreach programmes and as a Lecturer in
universities. This enabled him further insight what the
hero meant in contemporary society through these different
socio-educational parameters.
From
2004, a new twist developed in the art of Knox . He decided
to research the role of the wrestler from the onset of training
as a wrestler and to how the alter ego of the characters
are formulated and produced.
In
early 2004, he commenced training with Garage Pro Wrestling
(England), who took the novice from the basics to more adept
levels to be able to enter a wrestling tournament. He too
learned of the protocols and philosophies that structure
the nature and the theatrics that relate to the role of
wrestler. The heroes and villains.

Logo
for Garage Pro Wrestling (England).
In
conjunction with the ideologies and the training, Knox researched
the concept of the hero and combined with an earlier interest
in moths, he amalgamated the concept of the moth, both from
historical meanings and contemporary notions of this creature.
The creation of his character was further founded on creative
insight from other artists and curators he consulted for
feedback. 'Moth Man' evolved and the suit was designed from
the fundamentals of research.
Character
of Moth Man evolved and earlier wrestling bouts of Moth
Man with Garage Pro Wrestling.
The
first wrestling tournaments 'Moth Man' appeared where in
the context of the events by Garage Pro Wrestling in various
social clubs in the Northwest of England. These were filmed
and photographed and the contextualisation of 'Moth Man'
was presented in the format of digital short movies and
series of photographic studies.


Knox
in guise of Moth Man in a live art gallery context at Transvoyeur
exhibition 2002 of Liverpool Biennial.
In
the Liverpool Biennial 2004, 'Moth Man' in collaboration
with Garage Pro Wrestling took the wrestling experience
into the context of the gallery space, as well as Knox projecting
previous bouts of 'Moth Man'.
Resent
Research ...
The
persona of 'Moth Man' has since been explored in many other
contexts since and removed from the wrestling forum. A live
art element has developed in a performance intervention
approach. In early 2006, 'Moth Man' has been to the pyramids
in Egypt to reconsider the idea of the character in different
socio-cultural and historical constructs.
Moth
Man in Egypt.
In
2006, he researched and curated an art exhibition, which
looked at art in post modern art, society and culture on
the subject of hero, the alter ego and live art. This was
exhibited as a collection of art from artists of different
practices at the Egg Space Gallery, Liverpool, England.

Fly
to the Light Exhibition by Tony Knox at Egg Space Gallery,
Liverpool, England.
A
combined live art and wrestling event was co-managed and
organised with Tony Knox and St Borough Council Arts Development
Unit as part of the St Helens Summer Festival. The community
and public of St Helens were introduced to a live event
of this popular sport within a cultural and creative context.

Poster
for St Helens Summer Festival event of Moth Man and GPW
Wreslitng.
Additionally
in 2006, Knox was contracted by St Helens Borough Council’s
Arts Development Unit, funded by the Gormley Trust and in
association with the Liverpool Biennial Education Programme,
to present his creative research and concepts of the hero
to a group of young people at De La Salle School in St Helens,
England. The end product of this has been presented on the
BBC Big Screen in Liverpool, England.

BBC
Big Screen with Field Project.

Moth
Man was exhibited in a series of large scale reproductions
stills from the the Pyramid live art intervention in Egypt
in the Transvoyeur Liverpool and New York Exhibition 2006,
part of the Independents Liverpool Biennial 2006, an international
platform of contemporary art. A secondary stage in the research
of Moth Man and the popular culture of wrestling was developed
in a collaboration with Charles Nuttall. This was Moth Man
in the virtual realms of digital gaming. Moth Man and a
secondary character of Nuttcraker (aka Charles Nuttall,
collaborative artist) were shown in the context of a gaming
installation, an arcade machine.
This presented a wrestling game where audiences in the exhibition
could interact and participate in the arcade game and become
in essence Moth Man or Nuttcracker.
